Monster monpiece vita patch7/4/2023 ![]() ![]() Thankfully, with all of these ways to take out enemies, the AI is no push-over. And truthfully, this is just a small buckshot of the types of combinations and customization options available to the player digging in and really exploring what there is to offer opens up so many more doors than we could possibly cover in this single review. There’s also auras that need to be factored in to each situation, as a monster, that possesses the same colored aura as their summoning monster girl, can take advantage of special bonuses. Take this into consideration along with the fact that each card individually has strengths, weaknesses, skills of their own and ideal situations in which they can be played, and suddenly a seemingly shallow experience has expanded in a big way. ![]() For instance, there are eight monster types, each of which can be fused with another to improve combat prowess. Card diversity fortunately is in full effect here, with Compile Hearts giving players a plethora of options and ways to dispatch foes. Like any quality TCG, the real enjoyment in Monster Monpiece is found in reading and knowing cards’ abilities so as to put together a behemoth of an arsenal. It’s a simple system, really, but one that grows exponentially deeper with time and with learning how to play cards off of each other to dish out serious hurt. Once they are placed, the monster girls transform into the specific card/power/attack and march across the playfield toward their enemy with the objective being to reduce their opponent’s base points. ![]() They aren’t merely plopped down as they would be in something like Yu-Gi-Oh! No, players have to take their strategy to the next level by summoning cards into tactical positions on a 3-by-7 map. Where the formula strays from tradition, however, is in how these cards are actually played. Players build decks out of cards obtained, highlighting certain cards around which to build said deck, and then test out their creations in combat. To this end, MM is setup like a traditional card game. This is ultimately where the core of Monpiece‘s experience resides. Once they have arrived at the intended destination, there’s a bit of flavor dialogue, and then a fight breaks out. For starters, players navigate a world map to find their opponents. In that regard, the game truly is delightful. It’s the gameplay that remains its prime focus at nearly all times. Nevertheless, Monster Monpiece is a game that clearly isn’t about its story. In fact, the story is so innocently delivered, that the juxtaposition of it and the exorbitant fan-service, makes the whole thing perplexingly charming. However, that’s its appeal - the story feels whimsical and lighthearted, though not entirely lacking any kind of big emotional crescendo, and plays to these narrative devices with sharp writing and a healthy dose of wit. So, as one can see, the game doesn’t take itself too seriously. See, Mei doesn’t settle scores with fisticuffs no, she takes to resolving conflict through different means - opening packs of playing cards, organizing them into strategic decks and then throwing down in a digital tabletop battle-off, the kind of which would make even the most devout Magic: The Gathering player sit up and take notice. From there, our lass is taken on a rollercoaster ride of ups and downs, and plenty of card-battles in-between. Unfortunately, it would seem that fate is a cruel mistress, and our heroines’ plans derail after Elsa becomes cursed by a mysterious affliction, leaving Mei in charge of finding a way to save her friend. The ladies at the forefront of our story are four darlings, Mei, Fia, Elsa and Karen, whom of which are studying to become elite monster girl masters. ![]() These gals derive meaning from their name simply by the fact that they can harness allied monsters’ powers in the form of cards. Essentially the story in Monpiece is as such: a race of monster girls is living side-by-side humans in a world known as Yafanir. This has a lot to do with the fairly decent localization, which seems to know how to balance humor and gravity well, but it’s also thanks in part to an interesting cast of characters. Monster Monpiece‘s tale is one that is devoid of anything overtly offensive, despite those alluded to gameplay trappings it’s your typical good-vs-evil narrative, but one that is delivered in a coherent, and at times even compelling, way. Because of this, the question becomes: are the mechanics at play strong enough to make players look past all of the incredibly bizarre, very-Japanese conventions? It’s a shame, then, that beneath that horrid gimmick, and the heavy emphasis on gratuitous amounts of fan-service, exists a really solid card game. Monster Monpiece is going to be known and subsequently remembered as the game that makes players stroke their Vita up and down vigorously so that it appears as if they are masturbating. ![]()
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